Invisible Hands - Game Rules
1. Overview
Invisible Hands is a strategic card game where players compete to create the most powerful combinations while predicting and countering their opponents' moves.
- Strategic card placement
- Resource management
- Tactical trading
- Industry set collection

2. Game Setup and Mechanics
2.1 Initial Setup
- Shuffle the deck of trade cards
- Deal 5 cards to each player (their inventory)
- Game starts with the youngest player
- Play continues clockwise
2.2 Trading Phase
- First trade: Exchange one card with the resource pile (face down)
- Second trade: Optional trade with another player
- Trades are blind - no card details can be revealed
- Limited to one trade per turn, one card per trade
2.3 Action Cards
- Complete a set to play an action card
- Winner of last round draws 5 new cards
- Only one set can be played per turn
- Cannot immediately play new cards
2.4 Buyouts
- Activated when resource pile is empty
- Can only buy out players with fewer completed sets
- Requires mutual agreement
- One buyout per player
3. Scoring
Point Breakdown
- +1 per generic industry
- +2 for finance set
- +1 per connection
- +3 for a monopoly
Card Composition
- 110 cards total
- 12 storage cards
- 12 land cards
- 12 manufacturing cards
- 12 water cards
- 12 marketing cards
- 15 worker cards (3 per industry)
- 5 unique finance cards
- 30 action cards
16 total sets available in the game
4. Key Definitions
- Turn
- A player's complete sequence of actions in the game
- Round
- A complete cycle where each player has taken a turn
- Set
- A complete collection of cards representing a specific industry or strategic combination