Invisible Hands - Game Rules

1. Overview

Invisible Hands is a strategic card game where players compete to create the most powerful combinations while predicting and countering their opponents' moves.

  • Strategic card placement
  • Resource management
  • Tactical trading
  • Industry set collection
Game Overview

2. Game Setup and Mechanics

2.1 Initial Setup

  • Shuffle the deck of trade cards
  • Deal 5 cards to each player (their inventory)
  • Game starts with the youngest player
  • Play continues clockwise

2.2 Trading Phase

  • First trade: Exchange one card with the resource pile (face down)
  • Second trade: Optional trade with another player
  • Trades are blind - no card details can be revealed
  • Limited to one trade per turn, one card per trade

2.3 Action Cards

  • Complete a set to play an action card
  • Winner of last round draws 5 new cards
  • Only one set can be played per turn
  • Cannot immediately play new cards

2.4 Buyouts

  • Activated when resource pile is empty
  • Can only buy out players with fewer completed sets
  • Requires mutual agreement
  • One buyout per player

3. Scoring

Point Breakdown

  • +1 per generic industry
  • +2 for finance set
  • +1 per connection
  • +3 for a monopoly

Card Composition

  • 110 cards total
  • 12 storage cards
  • 12 land cards
  • 12 manufacturing cards
  • 12 water cards
  • 12 marketing cards
  • 15 worker cards (3 per industry)
  • 5 unique finance cards
  • 30 action cards

16 total sets available in the game

4. Key Definitions

Turn
A player's complete sequence of actions in the game
Round
A complete cycle where each player has taken a turn
Set
A complete collection of cards representing a specific industry or strategic combination